Tree
public protocol Tree: class
The Tree protocol is used by any object that wishes to be part of the tree hiearchy with the root more than likely being a Scene.
The basic implementation of this is in the Node class where the hiearchy is more or less a group of sets so that a Node cannot be added multiple times.
It would still be possible to add a node to another parent but I’m not sure what will happen or if that even makes sense.
Probably best to avoid doing stuff like that.
-
Undocumented
Declaration
Swift
public protocol Tree: class -
Undocumented
Declaration
Swift
public protocol Tree: class -
superParentDefault implementationUndocumented
Default Implementation
Undocumented
Declaration
Swift
public protocol Tree: class -
Undocumented
Declaration
Swift
public protocol Tree: class -
Undocumented
Declaration
Swift
public protocol Tree: class -
removeFromParent()Default implementationUndocumented
Default Implementation
Undocumented
Declaration
Swift
public protocol Tree: class -
getAllNodes()Default implementationUndocumented
Default Implementation
Undocumented
Declaration
Swift
public protocol Tree: class
Tree Protocol Reference